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My GAME- Lone Star Pilot

PostPosted: Mon Apr 03, 2017 1:58 am
by Joatrash
Hey everyone,

Over the last couple of years I've been scaling down my time working on props and here's the reason. A lot of my spare time has been taken up tinkering with personal game projects and one in particular has been getting more attention. It's called "Lone Star Pilot" and is an old-school (80's inspired) tactical space exploration RPG/SIM. It's got a bit of Trek (exploring new worlds, tactical slow "space submarine" battles like in Wrath of Khan) and a bit of Aliens mixed with Firefly (small ship and crew trying to survive, scavenging old derelict ships and space stations where the player "view" is essentially like Gorman's giving orders, looking at an X-ray/blueprint of whatever you're infiltrating). We are only a couple people working on it right now, it ain't gonna have mega-production values. Most of the gameplay will actually take place on 2d screens in the 3d cockpit of your ship using stats, symbols and the like.

There's not much to see yet (even though we started years ago) but I've put a couple things on our facebook page, since we finally got off our butts and registered the website. (Just a splash screen right now.)

I'll still be doing props, but I also want to focus on something that is creatively "mine" as opposed to just replicating stuff others have designed.

Re: My GAME- Lone Star Pilot

PostPosted: Tue Apr 04, 2017 3:13 pm
by Jan Schattling
Sounds interesting.
Why not do a Kickstarter to gather funds?

Re: My GAME- Lone Star Pilot

PostPosted: Tue Apr 04, 2017 4:44 pm
by Joatrash
Jan Schattling wrote:Sounds interesting.
Why not do a Kickstarter to gather funds?

Well, this is primarily a "labor of love", independent from anything "day-job-related" or external funding. At this stage we need the freedom to try out a bunch of ideas that may end up being great, or more importantly not so great, without it being beholden to another entity or time-table.

Generally, not commenting specifically in regards to this project, Kickstarter and other funding avenues demand a much bigger and different commitment than simply making a game. (I've been in the industry a loooong time, so I have a fair handle on the options.)